using AbstractPlotting scene = Scene() pos = (500, 500) posis = Point2f0[] for r in range(0, stop = 2pi, length = 20) global pos, posis p = pos .+ (sin(r)*100.0, cos(r) * 100) push!(posis, p) t = text!( scene, "test", position = p, textsize = 50, rotation = 1.5pi - r, align = (:center, :center) ) end scatter!(scene, posis, markersize = 10)