using GeometryBasics using AbstractPlotting s1 = uv_mesh(Sphere(Point3f0(0), 1f0)) mesh(uv_mesh(Sphere(Point3f0(0), 1f0)), color = rand(50, 50)) # ugh, bug In GeometryTypes for UVs of non unit spheres. s2 = uv_mesh(Sphere(Point3f0(0), 1f0)) s2.position .= s2.position .+ (Point3f0(0, 2, 0),) mesh!(s2, color = rand(RGBAf0, 50, 50))