Test


using GeometryBasics

using AbstractPlotting

s1 = uv_mesh(Sphere(Point3f0(0), 1f0))
mesh(uv_mesh(Sphere(Point3f0(0), 1f0)), color = rand(50, 50))
# ugh, bug In GeometryTypes for UVs of non unit spheres.
s2 = uv_mesh(Sphere(Point3f0(0), 1f0))
s2.position .= s2.position .+ (Point3f0(0, 2, 0),)
mesh!(s2, color = rand(RGBAf0, 50, 50))