using AbstractPlotting stars = 100_000 scene = Scene(backgroundcolor = :black) scatter!( scene, map(i-> (randn(Point3f0) .- 0.5) .* 10, 1:stars), glowwidth = 1, glowcolor = (:white, 0.1), color = rand(stars), colormap = [(:white, 0.4), (:blue, 0.4), (:yellow, 0.4)], markersize = rand(range(0.0001, stop = 0.05, length = 100), stars), show_axis = false, transparency = true ) update_cam!(scene, FRect3D(Vec3f0(-5), Vec3f0(10))) scene.center = false scene