Stars



using AbstractPlotting

stars = 100_000
scene = Scene(backgroundcolor = :black)
scatter!(
    scene,
    map(i-> (randn(Point3f0) .- 0.5) .* 10, 1:stars),
    glowwidth = 1, glowcolor = (:white, 0.1), color = rand(stars),
    colormap = [(:white, 0.4), (:blue, 0.4), (:yellow, 0.4)],
    markersize = rand(range(0.0001, stop = 0.05, length = 100), stars),
    show_axis = false, transparency = true
)
update_cam!(scene, FRect3D(Vec3f0(-5), Vec3f0(10)))
scene.center = false
scene