using GeometryBasics using AbstractPlotting function colormesh((geometry, color)) mesh1 = normal_mesh(geometry) npoints = length(GeometryBasics.coordinates(mesh1)) return GeometryBasics.pointmeta(mesh1; color=fill(color, npoints)) end # create an array of differently colored boxes in the direction of the 3 axes x = Vec3f0(0); baselen = 0.2f0; dirlen = 1f0 rectangles = [ (Rect(Vec3f0(x), Vec3f0(dirlen, baselen, baselen)), RGBAf0(1,0,0,1)), (Rect(Vec3f0(x), Vec3f0(baselen, dirlen, baselen)), RGBAf0(0,1,0,1)), (Rect(Vec3f0(x), Vec3f0(baselen, baselen, dirlen)), RGBAf0(0,0,1,1)) ] meshes = map(colormesh, rectangles) mesh(merge(meshes))