Colored Mesh



using AbstractPlotting

x = [0, 1, 2, 0]
y = [0, 0, 1, 2]
z = [0, 2, 0, 1]
color = [:red, :green, :blue, :yellow]
i = [0, 0, 0, 1]
j = [1, 2, 3, 2]
k = [2, 3, 1, 3]
# indices interpreted as triangles (every 3 sequential indices)
indices = [1, 2, 3,   1, 3, 4,   1, 4, 2,   2, 3, 4]
mesh(x, y, z, indices, color = color)