using GeometryBasics using AbstractPlotting scene = Scene() points = decompose(Point2f0, Circle(Point2f0(10), 10f0), 9) lines!( scene, points, linewidth = 8, color = :black ) axis = scene[Axis] # get axis st = Stepper(scene, "output") step!(st); axis[:frame][:linewidth] = 5 step!(st) axis[:grid][:linewidth] = (1, 5) step!(st) axis[:grid][:linecolor] = ((:red, 0.3), (:blue, 0.5)) step!(st) axis[:names][:axisnames] = ("x", "y ") step!(st) axis[:ticks][:title_gap] = 1 step!(st) axis[:names][:rotation] = (0.0, -3/8*pi) step!(st) axis[:names][:textcolor] = ((:red, 1.0), (:blue, 1.0)) step!(st) axis[:ticks][:font] = ("Dejavu Sans", "Helvetica") step!(st) axis[:ticks][:rotation] = (0.0, -pi/2) step!(st) axis[:ticks][:textsize] = (3, 7) step!(st) axis[:ticks][:gap] = 5 step!(st)